Saturday 20 April 2013

Necro/Inquisimunda Mini Options

Porky over at Porky's Expanse posted a couple of weeks ago asking if anyone knew of any masterlists for alternative minis suitable for GW games. There doesn't seem to be anything out there, but I do have a loads of links I compiled for minis that would be good for Necromunda or Inquisimunda so I'm going to dump a load of them here, maybe they will be useful as guardsmen or cultists.

Thursday 18 April 2013

Gods of Ionia: Chaotic


Here is a description of the most powerful Chaotic gods in Ionia, though many more exist. Bonuses and penalties apply only to clerics of that god, though followers of any class can dedicate themselves to a particular god. You might notice a slight resemblance to the Chaos gods of Warhammer, cough cough, but that is just your imagination...

Alignment info can be found here, Lawful gods here and Neutral gods here.

Monday 8 April 2013

Gods of Ionia: Neutral


Here is a description of the most powerful Neutral gods in Ionia, though many more exist. Bonuses and penalties apply only to clerics of that god, though followers of any class can dedicate themselves to a particular god.

Alignment info can be found here, Lawful gods here and Chaotic gods are to follow.

Friday 5 April 2013

Gods of Ionia: Lawful


Here is a description of the most powerful Lawful gods in Ionia, though many more exist. Bonuses and penalties apply only to clerics of that god, though characters of any class can dedicate themselves to a particular god.

Alignment info can be found here, Neutral and Chaotic gods are to follow.

Thursday 4 April 2013

Alignment in Ionia

Alignment is an often discussed topic among D&D blogs with widely ranging views on how and whether to use it. For my Ionia setting I took a simple view, deciding to use the basic 3 point system; Lawful, Neutral, Chaotic.

The idea that Lawful=Good and Chaotic=Bad doesn't make much sense to me in a reasonably realistic world. If Chaos is an actual force in your game universe then sure, it's probably pretty much evil, but if thats the case why not use Good, Neutral, Evil as your 3 point system?

Anyway, I took the view that being Lawful or Chaotic are unrelated to concepts such as good and evil, especially in a world where the PCs and NPCs alike act in a decidedly grey moral zone.

In that spirit I decided:

Lawful
These people believe in the importance of hierarchy and laws in order to maintain society. They would hand over their children to someone who held a position of authority over them if ordered to. Can range from dictators and fascists who enforce their beliefs on others through to thieves who set up guilds.

So most people in positions of power will be Lawful, as are people that make a living from a comfortable and structured society such as merchants, land owners, farmers etc.

Neutral
Most people are Neutral, holding no strong views one way or the other,simply trying to live their lives and feed their families as best they can, worshipping no one god. This covers most normal people of all the sentient races in Ionia.

Worshippers of natural forces are also Neutral, working to keep the status quo and maintain the world in balance.

Chaotic
These people believe that randomness and decay are a natural part of life and that it should be accepted and encouraged.

Some strive to destroy civilisation in order to bring about a better world where there is no class system and people can be free to live without being ruled over by others while some simply revel in destruction and ruin.

Alignment in Game
In terms of game mechanics there is little effect from alignment, although Protection From spells work, often used by the followers of rival gods. There are a many gods that exist within each alignment bracket, I'll be posting some info about the 12 that are currently detailed later. Each god has some basic info in regards to followers, sphere/s of influence, image etc along with a few bonuses and penalties.

Having variations in spell lists and abilities allows for variant cleric classes such as druids to exist while not having to create a whole extra class for them. So far the rules have had little effect on the party as the cleric is a follower of the god of healing (predictably), allowing her to double the healing power of a spell once per day at the penalty of not being able to use damage causing spells.